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你们就没人翻翻参考文档吗?% E0 z$ ?( c* D8 D: m
uc1601
' D' Y2 Q/ l8 P6 ]+ y# ?Defined in: uf_ui.h
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' M- t1 U. C# r# aDisplay a message box and wait for acknowledgement, if desired
0 I. {2 d; ?2 b- [8 pA maximum of 132 characters can be displayed in cp1. An asterisk # t, q9 D1 N+ q4 Z) K
may be used to indicate where cp1 should be split to continue on " O8 ]& j& d2 }1 P8 _# |
another line when displaying to a message box. If you use an asterisk ( Y% p- t `8 b) Q2 A( ]* l
when displaying to the Status Line, the asterisk is replaced by a hyphen. . S$ R0 W/ p1 _
; G# U7 @2 d0 V& @; {8 KPlease avoid using format escape sequences in the cp1 * e R/ I5 j6 D6 v0 r
character string. For example, the newline escape sequence (\n) can 2 N( l) [ A( A4 I$ ^8 F" R+ {
cause an undesirable shift in the displayed text.
* i/ \9 F6 W5 _Environment
H5 r4 x" @! m) {# z/ |Internal说明中写的很清楚,环境是internal,即只能用dll方式被UG程序调用,而不能在外模式下使用。你的方向根本就是错误的。如果你需要弹出窗口的话,应该使用MFC的消息框方式,或者调用Windows标准API函数MessageBox
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