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实体是在草图画好后拉伸的,不是程序生成的,现在要用程序把这个实体旋转一个角度,该怎么实现啊?我写的程序如下,但是运行后没有反应。编译没有问题的,求给为大神指点1 r# @4 o0 Y9 h) Z8 D+ e# v' O
tag_t displayed_part; 9 N. m' m+ m# f( j" P4 z7 [" d
displayed_part = UF_PART_ask_display_part();
& X# j* k, d" k6 O$ N int type1;
6 x" b4 f" x+ ?8 R5 J3 @ tag_t solid;
o( E5 |8 D+ Z" ^" D c8 r type1 = UF_solid_type;
- I- p- U+ m; r* D1 G solid = NULL_TAG; : a) D5 N* A O
tag_t tag_solid[4];' R0 |# \" t5 u% p5 S
char mess[133];8 {1 b. V/ t/ J: J
int i=4;- \- e j+ } \+ i' k6 E7 H. v% [
do # W3 V) @: O: F; h; d* J, ]5 W. w
{
/ x/ e, p. l9 F UF_OBJ_cycle_objs_in_part(displayed_part,type1,&solid ); / ]$ M6 f8 `2 z. \3 B
int type2,subtype,body_type;
# M4 g, f- O$ F, Z9 } UF_OBJ_ask_type_and_subtype(solid, &type2, &subtype);
3 C, L. x7 X2 F0 V' V) D if(subtype == UF_solid_body_subtype) 8 n' p+ ]# v! n) X. s5 {
{ / S; a( o1 T4 k% k# g
UF_MODL_ask_body_type (solid, &body_type); ' @- R. i& H0 _3 z2 b# y3 T
if (body_type==UF_MODL_SOLID_BODY)
+ F; z* j& J: R# v {
! g5 O% E: H; r* a* ^2 T1 ^ tag_solid[i]=solid;
: s& ~# k3 A$ t8 @! F% f% | sprintf(mess,"%d",tag_solid[i]);
8 g8 [/ l6 x7 t+ T# h2 N i++; + i- h4 Q* Z0 a& h) u: C/ U
}
5 n5 n9 o$ b' A ) O! s- w( ~0 @6 p- O3 A' a
} % C% F' A5 Q$ N: S
} while (solid != NULL_TAG); //获取图中的部件 9 B! g; r, X9 b q6 v9 ]$ A+ u2 Z
double origin[3]={0.0,0.0,0.0};
1 ^- y1 e# o, \' f2 u2 x double direction[3]={1.0,0.0,0.0};. b- L/ @) Z1 ]7 N- m2 j
double degrees_rotation=45;
_4 H6 V- W+ T double matrix[16];" a9 s$ \! \% ^2 q
int status;
5 u$ t8 x! G( N+ t9 p; |2 y# I8 j, @. k FTN(uf5945)(origin,direction,°rees_rotation,matrix,&status);+ l1 a. [* q0 _: V) G
int ip3=1;3 o; D! }/ p/ D7 o) K
int ip4=1;
. |# u* ]$ `5 A4 Q9 Z. M2 z int ip5=-1;% w6 n: `& x) b% L! N" i
int ip6=1; n1 Q' {) S, z, F l* t
int ir9;+ d; I1 B7 d- Z2 Q4 I' z
tag_t nr7,nr8;
5 L% B5 s2 E! y2 J8 U! q8 _ const tag_t np2[1]={solid};
) g- `# H" S8 \9 o- l2 _ FTN(uf5947)(matrix,&solid,&ip3, & ip4, &ip5, & ip6, &nr7, &nr8, &ir9); |
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