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实体是在草图画好后拉伸的,不是程序生成的,现在要用程序把这个实体旋转一个角度,该怎么实现啊?我写的程序如下,但是运行后没有反应。编译没有问题的,求给为大神指点
0 ~" F% u' h" m7 ?0 dtag_t displayed_part; : x0 B8 c0 |" m$ b6 F7 i! X, k6 u
displayed_part = UF_PART_ask_display_part();
) ?& Y! i2 i; } int type1;
# c6 T; X( z( m9 [' V9 X; P q tag_t solid;
. P3 K5 s0 M- c* z% p- x! F type1 = UF_solid_type;
. l5 N- W( N' J7 {: p2 g6 C solid = NULL_TAG; & W, Q1 U- a1 S) n
tag_t tag_solid[4];9 |1 K* W* I, y" z" H; f4 y( h
char mess[133];
- Z% \) K% |" q5 k6 Y6 B int i=4;
) u* E* i* Z1 t: f8 n+ W$ A do
/ D- K* @) W. A: @( Y3 _ { ( ^. f ?: r+ a' Q0 W6 _
UF_OBJ_cycle_objs_in_part(displayed_part,type1,&solid );
+ z" k A8 h" t2 H0 y int type2,subtype,body_type; 3 E' Z$ H& Q+ ?7 k0 v
UF_OBJ_ask_type_and_subtype(solid, &type2, &subtype);
& G& Y. |3 c6 I- P5 I2 K if(subtype == UF_solid_body_subtype) + I9 ?' U9 M4 h1 H$ V
{
8 b1 I; n! a6 l5 {' Y UF_MODL_ask_body_type (solid, &body_type);
& {- J b$ j- C& U/ u if (body_type==UF_MODL_SOLID_BODY) M, z! N& D* U. l& P+ p% a6 y* O$ a0 t
{
1 _& O" T+ y$ R# |# D: I tag_solid[i]=solid; 2 b5 x" y; P) X
sprintf(mess,"%d",tag_solid[i]);5 B6 \. K. N( ]# u( v" _
i++;
! g1 l [# Q" R* F+ A* |0 x4 u }. H0 B6 a6 B1 c' j8 c
# l# M" N& B4 |/ W. X3 f } : w! B e5 A9 L. v7 F! g
} while (solid != NULL_TAG); //获取图中的部件 - r# m# c7 N& w& E5 c" C: N: }
double origin[3]={0.0,0.0,0.0};
# `7 Q i) `4 P double direction[3]={1.0,0.0,0.0};& e- h0 H- S+ [$ i z8 D. v! I# t+ x
double degrees_rotation=45;% a8 P* ]$ {5 t$ K" l. m
double matrix[16];
3 }/ v0 N" ^ c' g& X& f int status;
8 ?/ ^% W" [6 \& ? FTN(uf5945)(origin,direction,°rees_rotation,matrix,&status);) E) z3 g- G* @* c1 w# ]7 v8 t
int ip3=1;( `! m$ c. Y4 \8 b- M- Z8 m
int ip4=1;/ D- S& Y1 t$ H6 P. r
int ip5=-1;; G/ ^$ D$ s2 ^: P% E* h
int ip6=1;
! s+ T9 `0 b0 \& w: b int ir9;
7 n+ [7 w7 A3 n! B tag_t nr7,nr8;
, Z$ `& p" G' Q8 c5 E& a( \ const tag_t np2[1]={solid}; 2 @$ g( a( S. ]2 T0 g2 c
FTN(uf5947)(matrix,&solid,&ip3, & ip4, &ip5, & ip6, &nr7, &nr8, &ir9); |
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