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实体是在草图画好后拉伸的,不是程序生成的,现在要用程序把这个实体旋转一个角度,该怎么实现啊?我写的程序如下,但是运行后没有反应。编译没有问题的,求给为大神指点
5 K& T$ l3 H3 L: ytag_t displayed_part;
* ~' ~: ]: M" N1 W$ J displayed_part = UF_PART_ask_display_part(); ( J% Z7 I0 N, H0 b
int type1; 8 e! J5 N/ N; Q/ ?2 b+ A
tag_t solid; 5 Q" }3 y3 M1 f
type1 = UF_solid_type; 2 T/ s& A) h0 |
solid = NULL_TAG;
7 }' I, N, Y8 x- D0 J$ x y% a tag_t tag_solid[4];
( B/ z2 L9 J" |; c- c* @1 J1 t/ V char mess[133];/ Q6 o! D! H. d9 P' A% x m
int i=4;
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{ 1 X- {0 I+ j- j* _
UF_OBJ_cycle_objs_in_part(displayed_part,type1,&solid );
|4 p+ D1 J! _! Y0 F7 g" Y int type2,subtype,body_type; $ s9 j# b& C: V* y
UF_OBJ_ask_type_and_subtype(solid, &type2, &subtype);
, G& p* n2 E( W& i. ]8 d& @4 H if(subtype == UF_solid_body_subtype)
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UF_MODL_ask_body_type (solid, &body_type); & Y! U* U% X, x0 x, H$ _
if (body_type==UF_MODL_SOLID_BODY) : y" Q1 R7 T( C0 ~
{ . I4 P$ O2 W' P
tag_solid[i]=solid;
/ `1 C# ?0 L3 T3 B1 _ sprintf(mess,"%d",tag_solid[i]);
* d7 d2 M$ L. C0 t0 z i++;
* t3 f) R1 l7 w5 f# L }
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} ( k. z+ C: V. R( c. l
} while (solid != NULL_TAG); //获取图中的部件
7 |+ r \9 b5 d4 m. a double origin[3]={0.0,0.0,0.0};0 [4 O1 w! ?7 w S x
double direction[3]={1.0,0.0,0.0};3 P2 D% S% S! h: }
double degrees_rotation=45;! Y4 H/ U7 t/ t2 ?( a3 C4 a! S8 e
double matrix[16];' N! {! G. I2 M0 Q- Q
int status;
. @' X' W. l3 m FTN(uf5945)(origin,direction,°rees_rotation,matrix,&status);, t& M2 e1 |6 A. }1 a X
int ip3=1;& I7 a$ l' D$ P" M+ e, b$ f+ S# E; R
int ip4=1;
" q7 f8 z) F3 a# \! X+ ?: M int ip5=-1;! \: J1 _8 w1 v" H
int ip6=1;
; E# O/ Y# i. X, N' r int ir9;
0 c- l$ { k @7 v2 a- ] tag_t nr7,nr8; ; Z- c E W5 E' P$ h& ]" r
const tag_t np2[1]={solid};
4 a" ]% F% y) k9 g: n FTN(uf5947)(matrix,&solid,&ip3, & ip4, &ip5, & ip6, &nr7, &nr8, &ir9); |
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