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实体是在草图画好后拉伸的,不是程序生成的,现在要用程序把这个实体旋转一个角度,该怎么实现啊?我写的程序如下,但是运行后没有反应。编译没有问题的,求给为大神指点
" q5 K! I7 [; ] U# } Itag_t displayed_part;
, Y2 C( _5 D3 r9 ] displayed_part = UF_PART_ask_display_part();
1 `/ u( n; ~1 _9 U5 P! h2 }/ S0 U( X int type1;
$ k1 i, ]. w3 U5 F& D: M tag_t solid; - v3 M& ?6 E2 w- M1 U% r9 m# e
type1 = UF_solid_type;
3 p( S% R* H y: \ solid = NULL_TAG; * \0 t9 Z3 m0 J, e1 x. q
tag_t tag_solid[4];
, E. C8 Q8 t1 l) g8 N7 A( p2 } char mess[133];: o) N* _; `5 D2 `+ z8 c. ~+ g9 M
int i=4;
& S" \6 z) e% R! i& d8 g do . @9 j5 c2 G/ Q w& W+ R
{ 7 e# |" J7 m' M, y9 S
UF_OBJ_cycle_objs_in_part(displayed_part,type1,&solid ); " X( i$ y0 G7 p6 p% N( {
int type2,subtype,body_type;
6 Z1 d9 Q* ^# c' Z" _ UF_OBJ_ask_type_and_subtype(solid, &type2, &subtype);
M/ a# Q0 _ N+ ] if(subtype == UF_solid_body_subtype)
: l- b! e# ~& M8 @& Y) u$ Z6 t/ @0 d { 5 j* V7 u' a. r: t- M6 W3 `
UF_MODL_ask_body_type (solid, &body_type);
4 D. x# g3 D5 y$ Y, y if (body_type==UF_MODL_SOLID_BODY) 7 R. l% T, x" A. U( L3 ~
{
4 Z) e9 J3 {7 Y3 ^3 l, z9 _* w0 A tag_solid[i]=solid; 3 [& s8 V4 M7 j6 p
sprintf(mess,"%d",tag_solid[i]);" |' X; f7 M1 o( Y: J
i++;
! b3 }! f* Y$ B# h" i: Y }
; S i: c+ ]- I3 t1 `3 h ) [! K; z+ P4 t; ?# N9 S
}
5 T5 W* V* T: d4 D; u4 t* S } while (solid != NULL_TAG); //获取图中的部件 H) b- v% i A5 H2 B
double origin[3]={0.0,0.0,0.0};2 J" t3 V* o+ `8 L( {
double direction[3]={1.0,0.0,0.0};
0 g; h: P7 p" V: ~3 x4 ` double degrees_rotation=45;$ H7 G% I4 m- P* _* s/ f8 ?
double matrix[16];; [. ?# \( j8 f, [( h
int status;/ d4 {: ^3 L* x; Y' _# O
FTN(uf5945)(origin,direction,°rees_rotation,matrix,&status);
1 u8 {# @: E. _- J# ` int ip3=1;
+ [% K, l7 @, K H; M5 U& h3 \ int ip4=1;
. ], p/ ]% k' |2 s" Y, u int ip5=-1;6 o. m6 M- o; w! G
int ip6=1;
9 u) t- W6 I1 w# D% n( x# E5 t- a int ir9;; M9 j, f- n# C; @: f
tag_t nr7,nr8;
$ w) W: Y- O5 Y const tag_t np2[1]={solid};
4 s# U( T. z7 y2 K8 D2 D FTN(uf5947)(matrix,&solid,&ip3, & ip4, &ip5, & ip6, &nr7, &nr8, &ir9); |
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