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实体是在草图画好后拉伸的,不是程序生成的,现在要用程序把这个实体旋转一个角度,该怎么实现啊?我写的程序如下,但是运行后没有反应。编译没有问题的,求给为大神指点
1 {$ P7 e; ?7 ^# H. {8 Itag_t displayed_part; " D# d* z2 f& ^7 J6 v7 \5 v" T W- U
displayed_part = UF_PART_ask_display_part(); 3 y. u; `/ R6 H: I0 j1 w
int type1;
7 k/ N o( _% w8 M tag_t solid;
1 o8 o/ Y1 c* Q% m type1 = UF_solid_type; 0 k# c) `& U( F, i, k' | q
solid = NULL_TAG; : y, A& O2 j. w: M7 P& p) Q
tag_t tag_solid[4];
2 l2 O' X' F9 y2 E char mess[133];6 \# X3 b# d' J& A; p, _1 E5 \
int i=4;
" W; X4 E. z j1 w' v do
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UF_OBJ_cycle_objs_in_part(displayed_part,type1,&solid ); & _! a' J. m8 X' W* I8 I
int type2,subtype,body_type; 1 u4 }0 A) Z/ @1 g3 P
UF_OBJ_ask_type_and_subtype(solid, &type2, &subtype);
5 q% v7 T! S1 t3 O+ [# q, {. }" D if(subtype == UF_solid_body_subtype) . ?/ |: l- ~1 _8 N: [4 m
{ & G y* ^; o- M
UF_MODL_ask_body_type (solid, &body_type);
2 r3 c! f6 U2 t2 h! E- p; @! Y0 i$ e if (body_type==UF_MODL_SOLID_BODY)
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tag_solid[i]=solid; . z9 C9 a0 H; W2 k& V2 J
sprintf(mess,"%d",tag_solid[i]);
+ Z, v. E; w0 S3 c# X+ ~9 L i++; 1 ], Q1 S, g0 s7 r! d) T& v- |1 U5 P
}
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. L, u( l( p4 R) R \: @$ f } while (solid != NULL_TAG); //获取图中的部件
! G1 ^2 e" T+ r: t: d% h double origin[3]={0.0,0.0,0.0};
' |) m$ {: f' c8 h; W7 F+ ?, O double direction[3]={1.0,0.0,0.0};4 p$ F( ^0 p2 Y* p. U
double degrees_rotation=45;
: [3 Z( G; b/ j! [) d double matrix[16];; [/ ]3 T3 R6 c' m) a8 m
int status;% s c& [% C7 P( x7 L
FTN(uf5945)(origin,direction,°rees_rotation,matrix,&status);
7 t6 ^2 q/ @7 C8 z; k2 W, q int ip3=1;+ a1 ^% P1 d+ E
int ip4=1;
+ V# C' v5 ]) B4 \: o, P; H2 h int ip5=-1;
' F: l! R) c+ F" \8 d; k int ip6=1;0 }+ p1 q( Z+ g
int ir9;8 p ?$ `% ]! l7 m. T* m9 l
tag_t nr7,nr8; & m- Q# p; i3 I m6 Q' T
const tag_t np2[1]={solid};
& B6 r/ ]/ t9 y) a: a0 F FTN(uf5947)(matrix,&solid,&ip3, & ip4, &ip5, & ip6, &nr7, &nr8, &ir9); |
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