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实体是在草图画好后拉伸的,不是程序生成的,现在要用程序把这个实体旋转一个角度,该怎么实现啊?我写的程序如下,但是运行后没有反应。编译没有问题的,求给为大神指点
- u n2 x$ w8 D8 q; J, ftag_t displayed_part;
6 w5 f1 ~& F5 B: S" k displayed_part = UF_PART_ask_display_part(); . e0 C7 j9 b. E- t# a
int type1; $ s0 \5 U2 }0 U
tag_t solid;
& J: o$ |- `" a2 ^7 P type1 = UF_solid_type; 8 g; e$ x, A N! G/ q9 Y7 t+ E
solid = NULL_TAG; 7 i1 p; u. n) y) G6 i. B
tag_t tag_solid[4];' o5 p2 n- \2 R2 e& M! |- I% Z
char mess[133];
0 ^; T: t" ~" | int i=4;
3 h5 u( v5 b( e0 W2 d& Z7 b do
e% v2 p5 ~1 q. t" b {
7 ?9 \; e; K/ C- T8 `8 f9 i. J UF_OBJ_cycle_objs_in_part(displayed_part,type1,&solid );
- z8 [1 G& ~; }, Y. n int type2,subtype,body_type;
* p `. m! K3 Q7 c7 H- V UF_OBJ_ask_type_and_subtype(solid, &type2, &subtype); 9 c* N _3 R# b) I4 e) C5 g8 O3 X6 j
if(subtype == UF_solid_body_subtype)
4 x* u+ L3 u7 v; s) ]1 K { + b+ o' H! Y7 E+ f3 p. v
UF_MODL_ask_body_type (solid, &body_type);
# f; E6 |8 l5 }4 D2 {: a if (body_type==UF_MODL_SOLID_BODY) 4 e; F' _2 N8 `1 ?! A8 R
{ 9 T0 v, i$ N, E, t6 ~4 V
tag_solid[i]=solid;
4 q Y' h* o- [! I! d/ J- J0 \ sprintf(mess,"%d",tag_solid[i]);, q) q+ i6 }9 o- L2 ]; [
i++;
, k8 K; t/ m7 A' q6 [7 h: i }
" k7 V" G5 H# m" `$ i
6 X- S- ? A) x0 k }
4 \6 z( S% h, y4 x3 N) G! @/ @* L } while (solid != NULL_TAG); //获取图中的部件 ' O. U. y( z+ T! f/ _
double origin[3]={0.0,0.0,0.0};
$ O; N. z) k( ~ double direction[3]={1.0,0.0,0.0};
, {/ {( j7 C* v3 b( ~/ P double degrees_rotation=45;
& y( m- {7 } r6 r2 U! D! t% m) H1 W: p double matrix[16];
* N# l$ x' Y' o) h3 [. G int status;& G# t' k7 H0 ?- M5 l) a9 L/ K2 b! o' ?
FTN(uf5945)(origin,direction,°rees_rotation,matrix,&status);0 K, e- ~% _% ~: }, E
int ip3=1;. @$ p0 f: p3 i9 h: s' u' v# U
int ip4=1;
2 i* I: F) U6 O) N/ J- Z; F int ip5=-1;8 Q' z( z7 I4 S7 W3 S1 ~) ]
int ip6=1;
6 L" t' v8 D4 `: y! f int ir9;$ c5 c0 D$ {" }4 S' y
tag_t nr7,nr8;
9 ^/ j1 l1 l0 }6 c! F* r0 S const tag_t np2[1]={solid};
7 ]: a; {" M. y0 y/ Y. ~: [ FTN(uf5947)(matrix,&solid,&ip3, & ip4, &ip5, & ip6, &nr7, &nr8, &ir9); |
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