|
实体是在草图画好后拉伸的,不是程序生成的,现在要用程序把这个实体旋转一个角度,该怎么实现啊?我写的程序如下,但是运行后没有反应。编译没有问题的,求给为大神指点
n! |* [- l/ o) p4 Atag_t displayed_part;
1 O# W9 g& ?, j1 \ displayed_part = UF_PART_ask_display_part(); " T' s4 h. b; s) e* d
int type1;
! N; M( k$ v6 \ tag_t solid;
) T D0 ]6 ^* ], V1 E! y type1 = UF_solid_type; # f; i* v8 ^5 T5 Z$ S$ ?* J
solid = NULL_TAG;
* o: l; r; e2 | H# f9 W tag_t tag_solid[4];
6 s& F G9 K. I: |" Q6 n3 b2 R char mess[133];
$ z& `& ~1 U+ B int i=4;
. R/ J& @1 R1 Y3 @6 P( ]; V! D. J% U do
) m0 w; X* d; ?+ S { 0 W3 a: u8 n, l0 J
UF_OBJ_cycle_objs_in_part(displayed_part,type1,&solid );
: Q6 }3 c& F' t) b$ ] int type2,subtype,body_type;
% t4 b1 t7 s: I1 S p UF_OBJ_ask_type_and_subtype(solid, &type2, &subtype);
& Q$ C. e' e# T: U2 _% Q/ g- j' n$ i) o if(subtype == UF_solid_body_subtype) 9 z3 ]. I3 V% [9 R# z4 p
{ % N* i! t E2 e' K
UF_MODL_ask_body_type (solid, &body_type);
4 t+ B: E3 Y1 s/ i, l% P. C if (body_type==UF_MODL_SOLID_BODY)
- R7 S# U( W/ ~$ W { ) q; l4 ?- l. ?1 U+ v9 B0 `
tag_solid[i]=solid;
' ?: U7 I+ I ]6 {8 M sprintf(mess,"%d",tag_solid[i]);
^( p9 ~8 T6 O# h, ^. [( _ i++; 8 B0 w0 Q8 i) g+ O& K
}
2 @8 a# f; S# O( w' ^ 5 g: h0 t; d B) V* w
}
$ [2 P+ m$ U! F( z5 C } while (solid != NULL_TAG); //获取图中的部件 " {# g7 W6 [1 Y$ b
double origin[3]={0.0,0.0,0.0};% X7 H; a& |- j W
double direction[3]={1.0,0.0,0.0};
# _0 d q ~- o8 l/ Z double degrees_rotation=45;
! T+ x* V! w$ @6 J+ w \ double matrix[16];
( K1 e, j: K5 A1 ]- m0 N8 ~ int status;
+ W# N, d1 @2 }3 M$ x' a" J FTN(uf5945)(origin,direction,°rees_rotation,matrix,&status);
# d& e6 j: \2 s. k2 _0 i int ip3=1;
8 d) P8 Q% S# |; d& J int ip4=1;7 L; F5 p3 A: @8 V6 M7 I
int ip5=-1;- q/ R2 k1 L( v9 [% o
int ip6=1;- |5 s8 T" p4 w9 C6 V
int ir9;
5 [9 _1 w2 K% W( s( V tag_t nr7,nr8; 8 f9 `& V6 [2 R" n: T
const tag_t np2[1]={solid}; 6 N/ j7 \. i5 C4 j& Y" p( B
FTN(uf5947)(matrix,&solid,&ip3, & ip4, &ip5, & ip6, &nr7, &nr8, &ir9); |
|