这是我的全代码,那块是不是有错,怎么一直得不到实体的重心位置和密度值呢* U- \6 N* G" E& W1 [
#include "afx.h"
3 R. s2 c& y. V7 z' }/ Z#include <iostream>
/ O) O- b# K: O( x: `9 x3 \+ V+ q4 F. ?#include <uf.h>( j: m6 [) q% y8 r, U+ p
#include "uf_part.h"5 E$ S% T) G: W( o9 K1 d
#include <uf_attr.h>* v; u% \! r' N2 ? C" ~
#include <uf_ui.h>
! H0 g/ b8 O5 A$ x" O. \1 l; S2 m#include <uf_obj.h>
# p# m* w( y( ~; f( b3 \2 i0 L#include "uf_modl.h"
* `+ k. W# j: j! B" ~#include "uf_weight.h"
. k5 F% u) }9 M4 N0 v0 B' E+ f#include "uf_modl_types.h "
% d/ g, Z; t# S7 C$ {, r% d9 V#include "stdafx.h"
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0 W: k! \% T- R* ~- G' _9 ]using namespace std;
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9 R' w5 g9 v" a2 P9 @: eint main()
% ^4 ]2 R1 D9 ^- [7 J{
% ?, y3 P5 ?2 K- X4 L4 J8 E3 t7 w int nRetCode = 0;
7 W9 y; d# u& D int rcode;
8 G j3 V2 O$ ^1 f CString partName = "e:\\a.prt"; //此处为创建block的全路径名
/ \3 Y h }" h) v! w# c tag_t partTag = NULL_TAG;
, I, Z+ E" Y8 Q. p& B tag_t attrTag = NULL_TAG;" `, C6 L; h" ]( u
tag_t obj1 = NULL_TAG;" _7 o, ?" @9 _# A1 x
UF_PART_load_status_t error_status;
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& H: o% @+ W# i; ~6 M // initialize UG and print and error on failure
# h! O9 }$ E% n+ m0 x, ? rcode = UF_initialize();6 r F" Q9 x8 j7 Y, J# L
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if ( rcode )& X; \) Q8 s- P& {( g1 }" c
{
5 x3 z2 _4 R( F5 N% j* Z. H" y // TODO: change error code to suit your needs; A6 P$ U( W# x( f t2 I7 |$ u. z
cerr << _T("Fatal Error: UG initialization failed") << endl;& _* ^. p9 C( ^# R
nRetCode = 1;
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2 |* P% l! ]; p' e# I0 k else
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a! d/ d6 p o: i4 k8 v // TODO: code your application's behavior here.
! l3 j, m" q$ V3 q; r //把部件载入内存% k' A5 x. x5 y
UF_PART_open_quiet((char *)(LPCTSTR) partName,
* F: Y( r2 e: y; a) n &partTag,
3 l! ]. m# C$ z9 T7 z; A. Y( i &error_status); : K7 n# g( P% @6 T1 [( o$ s
Z e) s7 x1 b //得到对象标识2 y8 ^$ K6 |: i3 j6 o! p
UF_OBJ_cycle_objs_in_part( partTag, UF_feature_type, &obj1 ); " i5 x# W4 R( I5 ?
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//使用这个函数把部件做为工作部件& c+ ~. T9 ^' }8 i) O
UF_PART_set_display_part(partTag);
" M! }3 Y. ~3 W( s& Z6 Y int i;
8 H8 p( K4 Y& w char *size[3];4 U3 s! C: ], V7 n. Q
UF_UI_open_listing_window();3 w# t0 H/ {& j1 L
UF_MODL_ask_block_parms(obj1,1,size);+ n; j. C! T$ M3 D( W- B% }4 u" w" ^. [
7 Z0 @! {4 K# c; P7 f for(i=0;i<3;i++)1 x: Q5 b) X# }6 q3 @* Z
{
9 K7 W- }+ j5 W UF_UI_write_listing_window(size[i]);1 L. c d! P# h2 g
UF_UI_write_listing_window("\n");
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+ I5 w& ~. e P, I) R! P tag_t bodies[1];
* ]- S) A# D$ Q6 y- O& t, ` bodies[0]=partTag;
( f9 V' c8 t* {4 k" H0 k double acc_value[11];
: b! X8 x$ J( S1 o) _ double mass_props[47];
* I# e8 E# d g3 P; |4 B/ k7 C double statistics[13];+ }4 N* N( d6 g; F4 W) m; `+ V
UF_MODL_ask_mass_props_3d(bodies,1,1,3,1,1,acc_value,mass_props,statistics);
& G# K# V8 @: Z; h6 A5 T% \2 x# G double masscenter[3]={, y; |5 _7 a9 b |4 Q# E9 F
mass_props[3]*10,4 h( B" K! S Y+ u/ _; |. u8 t! n
mass_props[4]*10,
& V6 w5 W& A" _: T mass_props[5]*10};
/ m, E3 ]( [, e6 S% V cout << "质心x="<<masscenter[0]<< endl;
; K" ~3 ^4 ^* t0 |% P# W cout << "质心y="<<mass_props[4]<< endl;
3 _4 g3 e+ ?( d% Q# B1 Y cout << "质心z="<<mass_props[5]<< endl;
& b1 ^5 y# f4 F4 r0 c$ s9 g3 h9 x cout << "密度="<<mass_props[46]<< endl;
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UF_terminate();
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return nRetCode;
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