|
什么是操作录制?这是ug NX系列中增加的可以录制手工操作命令的工具。录制的一系列NXOpen程序命令。通过这些命令可以重现操作。当然,从中我们也可以用来学习NXOpen。8 A0 ~. z+ v3 L' h+ V
9 d! @$ v" q% [% ~( a然而,录制的程序往往是记录我们手工操作的命令流,其中很多信息是固定的操作,不具有灵活性。可以重现整个手工操作过程。同时,不是所有的命令都能够被录制。正如UG Help系统所说的:有些命令不能被记录,有些命令只能部分记录。正如我以前的帖子说过,UG有个两个开发包Open和NXOpen,Open主要是API和包装API的类。NXOpen是类库。操作录制的结果是NXOpen程序形式。但是Open在某些细节上要强于NXOpen。所以,操作录制不能代替二次开发。2 Z# _& g; A7 U' G& Z
6 t, x8 `7 c& u. l; o
虽然如此,UG操作录制确实有很多意义:通过文本重现整个操作;改变程序内容可以适度的变动操作过程,不用重做整个操作;通过这个记录可以帮助我们学习NXOpen程序。
! \% `# u7 i5 G) G$ X4 R
$ K' R1 b, U- m! Y; `6 c& h现在,我们来录制一个创建block的命令流。
: P/ F1 f4 g/ F ]3 ^我用的是NX6,其他版本差不多。
* p; D0 X0 F1 u* {- j
) K6 M5 W: Q$ m+ ~. @在菜单【首选项】里选择【用户界面】。
) X2 `' Y: X1 v% N3 M! [7 f0 y7 _6 u& ~( P
在对话框“用户界面首选项”中的【操作记录】Tab中选择【选择操作记录语言】。9 l. Z* L) D. r' ^; P
UG NX6支持java、C#、C++等语言命令录制,其中C#是NX6新加入支持的。
% L" o# @( B: Y0 L1 S
' F! c' }1 h4 z* w& u/ T3 `7 c2 q现在在菜单【工具】中选择【操作记录】,其中有下面三个常用命令:, Q& W1 ]) j7 Y/ }- y, f/ w
录制-暂停录制-停止录制
; D5 [* p) `" q" K. h( w4 L当然也可以选择工具条【操作录制】。$ o# X5 P" s, i' k( q2 k
* b8 N6 W* U0 }; |# `) P1 H选择【录制】,选择保存录制命令程序的目录。
" r$ |) @3 u9 j: G之后UG的菜单和工具条上会出现可录制的标示,如果没有的命令是不能被录制的。
' N4 N% i+ e) ^9 y8 h* |$ Z
9 d2 Z* R5 s( S
2 E" K$ V Z9 ^* W' T( o
9 g4 W9 |1 ]7 ] ^. q; K3 K9 f1 I
. @5 n" m) g# i% V$ w7 Z选择block命令弹出创建block的对话框。; m6 k" ^! Z: j
我就是改了长宽高为10、20、30,点击确定生成block。2 g7 j* }* a) G' |1 n
点击保存按钮。 o3 i/ C# J, W! x4 H$ P) {* q, I
4 Z p3 ~( z6 K8 C4 a
选择【停止录制】结束本次录制。 z8 J1 Y% H) Q( |! L
5 O$ R6 s0 d# D% S0 g# j; m
下面我们将说说这个录制的程序。
5 T! C; v- r; gview plaincopy to clipboardprint?1 O; c, L2 }2 B0 L6 {" _. B; n8 y
·········10········20········30········40········50········60········70········80········90········100·······110·······120·······130·······140·······1504 x: s/ t" G, L, T1 x" O8 x' G' a% H
// NX 6.0.0.24
1 L( f4 [8 f% V; J A// Journal created by nicholas on Tue Feb 17 21:18:57 2009 中国标准时间 * G4 p3 N* z/ F( n1 M
//
6 N- G- G: T0 a( u0 @( Z' musing System; ( Z. D1 l7 g& ^2 \2 i2 i2 |0 N+ \
using NXOpen; 4 X2 O( v' F4 k0 r9 E2 H
0 G6 D& W4 ]& Upublic class NXJournal ; D$ R) _8 r% L
{
$ m# W3 o; T: M ?' T% K& b2 H public static void Main(string[] args) / g) P. Z+ W% [ E
{ / z! o8 ]% D- r% `* ?; w
Session theSession = Session.GetSession();
2 @/ I& g* z: v7 V% q Part workPart = theSession.Parts.Work;
, h b% I* w* J9 \: L# c8 s/ B& v Part displayPart = theSession.Parts.Display;
7 q0 s( W1 w ~ // ----------------------------------------------
' c" \/ ^* ]) g2 p( \0 X* {' S. E, D // 菜单:插入->Design Feature->Block...
& q4 i3 [ W+ L // ---------------------------------------------- . e/ O+ ^3 R* |, R2 s
NXOpen.Session.UndoMarkId markId1;
) Q+ V5 b4 e' G! z9 u markId1 = theSession.SetUndoMark(NXOpen.Session.MarkVisibility.Visible, "Start"); & o. X+ K* v' Z# \1 c! N
. y, y" V) |( L5 K; [, }# X* t
NXOpen.Features.Feature nullFeatures_Feature = null;
4 T/ K' v) i: ?* Z+ ^3 w8 H, D NXOpen.Features.BlockFeatureBuilder blockFeatureBuilder1;
2 g0 E; t/ |5 x2 X2 m: N' m+ ` blockFeatureBuilder1 = workPart.Features.CreateBlockFeatureBuilder(nullFeatures_Feature); 7 f! q) V9 E1 ]/ N6 V
* A* a2 ?% {+ q* n
blockFeatureBuilder1.BooleanOption.Type = NXOpen.GeometricUtilities.BooleanOperation.BooleanType.Create; ; O+ p; M' A6 _$ k
# f" _( u& O* ~! x( q m( V
Body[] targetBodies1 = new Body[1];
- b7 v' I' q" {/ F9 f! L Body nullBody = null; 0 V" s# r/ Z6 g6 [
targetBodies1[0] = nullBody; 7 O d4 P9 z" k4 Z0 r
blockFeatureBuilder1.BooleanOption.SetTargetBodies(targetBodies1); ' Z: V% r; D/ U ` R _: U" w* V
2 u2 ^7 b7 h$ H! m' G4 t' ]
theSession.SetUndoMarkName(markId1, "Block 对话框");
( u. `9 u3 P* W" T: p 4 K; }/ y8 B0 Q9 V$ v
NXOpen.Session.UndoMarkId markId2;
" r/ o" `, h! U* } markId2 = theSession.SetUndoMark(NXOpen.Session.MarkVisibility.Invisible, "Block"); $ s( O" ^5 k8 G0 n' V
- K3 q- ? X& ^: X9 D blockFeatureBuilder1.Type = NXOpen.Features.BlockFeatureBuilder.Types.OriginAndEdgeLengths; ( s- W# g! E$ |* A) F1 D4 I2 c
# v ]: b! k1 g Y! D2 y$ ~' ? Point point1;
6 d6 s/ j' e" F0 |8 B( C" {* d& C point1 = blockFeatureBuilder1.OriginPoint; 6 D3 l+ M B1 U+ K0 P
/ Q8 h4 w" p: h9 W" J3 f! V
blockFeatureBuilder1.OriginPoint = point1; / w+ [5 w, d5 o2 M3 P
. j: ~; h# A$ L& _
Point3d originPoint1 = new Point3d(0.0, 0.0, 0.0);
: o2 i2 e/ |# U/ V/ [ blockFeatureBuilder1.SetOriginAndLengths(originPoint1, "10", "20", "30"); - v; ?+ K/ z! i- Q4 F! P& N
% ~) p3 B5 t1 |; I7 x1 D) Y8 X blockFeatureBuilder1.SetBooleanOperationAndTarget(NXOpen.Features.Feature.BooleanType.Create, nullBody); * p I( a+ M; G5 \8 f' ], |
: t1 g0 o* @6 ]
NXOpen.Features.Feature feature1; 9 U! E! k! j+ i. Q
feature1 = blockFeatureBuilder1.CommitFeature(); 8 g" x3 ~1 p4 k) S5 u
7 B* T3 v. z3 T+ c
theSession.DeleteUndoMark(markId2, null);
) e# c0 r: |2 M2 B: x) o4 q $ q; W& Q9 M p) j" F' k+ W3 n
theSession.SetUndoMarkName(markId1, "Block");
: `1 M) Q9 |+ ]4 N
2 G3 ~' ~" z" n4 y blockFeatureBuilder1.Destroy(); 1 @. o) L) A+ |0 P1 ]) c% |
. ]2 M- R4 t! [ workPart.FacetedBodies.DeleteTemporaryFacesAndEdges();
1 Y D) _- k$ v * S% d# S" u8 k/ p- g- S
// ----------------------------------------------
& i {/ z% z& ^& e# \ // 菜单:文件->保存 ! C& I( N' n6 E) d8 M
// ----------------------------------------------
: |, d+ e( u. _- x9 Z/ R+ g PartSaveStatus partSaveStatus1;
1 D& g7 V D$ i5 k partSaveStatus1 = workPart.Save(NXOpen.BasePart.SaveComponents.True, NXOpen.BasePart.CloseAfterSave.False);
" p; i+ v/ K" Z9 F2 J3 g
! X# K8 b4 j+ d3 l8 N) c# b partSaveStatus1.Dispose(); 5 g+ R/ ^7 D9 p" Q
// ---------------------------------------------- - G8 b; o9 l1 l1 k5 w
// 菜单:工具->操作记录->Stop Recording
* h+ {& Z" h1 W* j( x // ----------------------------------------------
2 I$ ^* d$ t5 B" L! g \ " J7 y3 @- W F# S( o3 B
}
* u! e8 }6 l: q/ P9 C public static int GetUnloadOption(string dummy) { return (int)Session.LibraryUnloadOption.Immediately; } 4 ?9 t5 M( q+ Z$ @
} ; R8 h2 J# F0 Y4 G) _
// NX 6.0.0.242 W: @; H2 I" R
// Journal created by nicholas on Tue Feb 17 21:18:57 2009 中国标准时间9 d4 C0 T! g. @. c8 x; F0 d
//7 }& T3 j! [, d9 ]# n1 F
using System;+ I+ a! D& l8 c2 y Y; }, _0 Q/ w
using NXOpen;
( X/ d' i& z1 x0 ?; Xpublic class NXJournal
# [! r7 T9 Y3 w{
: v! E5 R- D4 L- e public static void Main(string[] args)2 {/ W, T$ u i1 k
{5 |5 T5 O9 | g0 Y0 z
Session theSession = Session.GetSession();3 S; ] Y& b! L
Part workPart = theSession.Parts.Work;0 K0 T: P3 `. T# C" e5 M$ N
Part displayPart = theSession.Parts.Display;
) n4 E% n: L7 |, O% V // ----------------------------------------------
4 P0 T4 p% E( `6 {0 l6 |! a3 J // 菜单:插入->Design Feature->Block...
0 D2 h9 C$ l3 B9 X5 Y' `0 x // ----------------------------------------------2 ^& h& B; [( E6 J o
NXOpen.Session.UndoMarkId markId1;4 y3 P9 {+ F( k: y
markId1 = theSession.SetUndoMark(NXOpen.Session.MarkVisibility.Visible, "Start");* S* ^, t: Z! }8 \0 @0 W
* E5 T1 n' Z" u
NXOpen.Features.Feature nullFeatures_Feature = null;
, I3 G5 R& }! z NXOpen.Features.BlockFeatureBuilder blockFeatureBuilder1;; r* \' x4 x I
blockFeatureBuilder1 = workPart.Features.CreateBlockFeatureBuilder(nullFeatures_Feature);& M3 ?8 `5 R; u6 i- e6 ^
* f# e; ~& B4 Y( |! o) E
blockFeatureBuilder1.BooleanOption.Type = NXOpen.GeometricUtilities.BooleanOperation.BooleanType.Create;
, s( g( V0 @# h0 }+ O) o- ~! a# D
x$ Z% ?7 R5 A1 S6 n Body[] targetBodies1 = new Body[1];0 p8 U; Z$ O7 A5 f3 {6 \' v
Body nullBody = null;$ R( B4 h2 }4 m) f
targetBodies1[0] = nullBody;& d' W; x! p' Y" w% K6 D
blockFeatureBuilder1.BooleanOption.SetTargetBodies(targetBodies1);
( Y3 D- X G* M! U! Z8 X $ I" F/ {/ l3 h% v" g
theSession.SetUndoMarkName(markId1, "Block 对话框");3 e* v4 h3 d r; y
; v2 F" U$ A& n* A* T( | NXOpen.Session.UndoMarkId markId2;$ ~ T0 _! @1 R. p7 x
markId2 = theSession.SetUndoMark(NXOpen.Session.MarkVisibility.Invisible, "Block");5 c% M0 o- B! y9 a9 g! m
: y1 i E4 q# b) S; v2 X" S G( \
blockFeatureBuilder1.Type = NXOpen.Features.BlockFeatureBuilder.Types.OriginAndEdgeLengths;: @4 F* s& [. |& Q7 k% b
; R- y9 b2 r$ X0 p
Point point1;
' O9 E, `1 Z" L$ l3 h1 e& `3 | point1 = blockFeatureBuilder1.OriginPoint;
) w( B! ]9 k9 j7 g5 V0 t9 e 2 v8 y# j* [. q5 g. W7 m
blockFeatureBuilder1.OriginPoint = point1;
$ c4 o. d/ U$ T7 e 1 ~: y" O! b) v1 V+ l+ e' O2 r
Point3d originPoint1 = new Point3d(0.0, 0.0, 0.0);' q- L% U, L! v4 ?
blockFeatureBuilder1.SetOriginAndLengths(originPoint1, "10", "20", "30");9 v4 X. V8 d+ B) \
! U) J R! {3 `( i blockFeatureBuilder1.SetBooleanOperationAndTarget(NXOpen.Features.Feature.BooleanType.Create, nullBody);1 w2 |' W% s2 U6 q! P, D
+ ^3 h% f3 c z _ `0 _' F
NXOpen.Features.Feature feature1;" `( k" ]. @# s7 |* U: d+ j3 O
feature1 = blockFeatureBuilder1.CommitFeature();
* r3 T7 j8 E+ _7 N$ ]
* \8 z. m+ ^; j theSession.DeleteUndoMark(markId2, null); w7 N1 @* I/ S4 u
9 ^+ w6 Z" O s7 a theSession.SetUndoMarkName(markId1, "Block");' m6 O7 u8 W& V, C3 l, `7 V4 V
9 `4 B, v4 T$ l! ^5 k- E blockFeatureBuilder1.Destroy();
2 ]% v) J% m' H- ?$ U$ E, `: t
# n% O- D/ c3 s/ B workPart.FacetedBodies.DeleteTemporaryFacesAndEdges();( v$ `; P! b4 o }, ?' S O9 C9 \7 x
2 D% w; ^; b; `: l( f* E // ----------------------------------------------) ]1 q# d; \. w
// 菜单:文件->保存" q1 Z" @+ Q2 [ L9 G0 e% a
// ----------------------------------------------3 A( n& U# R$ p0 ?& a% B
PartSaveStatus partSaveStatus1;
. A- E" C7 W9 p% d, D! h partSaveStatus1 = workPart.Save(NXOpen.BasePart.SaveComponents.True, NXOpen.BasePart.CloseAfterSave.False);# ]2 L1 Y) U* U* u* d. r
7 t- [7 R+ N. T4 h7 w
partSaveStatus1.Dispose();
8 t+ V+ E7 L" {) C$ F7 I% W // ----------------------------------------------
& H3 [8 m% Z. T0 Y9 i9 B6 G // 菜单:工具->操作记录->Stop Recording% ]1 Q( t8 E6 x7 ~
// ----------------------------------------------
" F. R; Y% f5 X& K& p 7 B) _$ O. l! z; ?" W
}% p- k6 z* y5 T
public static int GetUnloadOption(string dummy) { return (int)Session.LibraryUnloadOption.Immediately; }
( K' b! D$ E3 a6 B0 u3 n}
* o2 F# Z, R5 v8 |# F: i 8 @' t6 G: ^! \, m% U% L9 |
. i0 p1 m3 f& W9 A% @
8 q! \+ z# F& G1 t# X8 s _
Main函数是入口函数。
% j8 ^5 g0 |5 P7 M' t F11-13行是常用变量的声明。
# L) Q0 f. ^! a9 s$ N5 l4 [17-57是建立block的命令记录。
# Q8 ]# y) B8 I# s其中,17-18是声明UndoMark。相当于事务,可以用来回滚程序影响。/ D n) [$ e' s% m) `+ x
UG默认每个命令都设置了UndoMark,所以如果用用UndoMark块的程序效率较低,采用UndoMark声明中间的程序不在做程序你的UndoMark。对效率提高有帮助。
( E0 {- J {+ ^, |51-53结束UndoMark块。
7 E+ _8 A" v6 r' u22NXOpen采用类厂模式,workPart.Features.CreateBlockFeatureBuilder是产生一个对象。" J# a+ ^: Q9 ^8 T- p
49 feature1 = blockFeatureBuilder1.CommitFeature();生成特征
9 d+ W' H& V* ]. O4 c S8 R3 |7 I+ ~& b/ s
62-65点击保存按钮的命令录制。 |
|