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[分享] UG Secondary Program - Accessing Bodies, Faces and Edges

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发表于 2009-6-30 19:16 | 显示全部楼层 |阅读模式
Each part may contain any number of solid bodies.  Each solid body is defined by a set of faces and edges.  Each face contains a reference to the body it belongs to and a list of edges that define the face. Each edge will also contain a reference to the owning body and a list of faces that are defined by the edge.  NX Open makes it very easy to find the bodies in a part and then to find the relationships between the faces and edges that are used to define the solid body. This section shows examples of how the methods and properties of the body, face and edge objects are used to access the related objects." v$ U6 h8 D0 J7 w! j6 r
Typically a body will have multiple faces and an edge will be used by two faces. However, there are exceptions.  For instance, a sphere will only have a single face and no edges.  Another example a cone, which will have two faces and a single edge." L& D/ h% i; @' A
The examples show how to access the following relationships:4 {5 _/ D4 q; @. K
NX session → list of parts
. ^: i0 L' j5 R3 r- zpart → list of solid bodies: x" _6 O  M+ O& Q+ y
solid body → list of faces+ Y/ ^; o# Y( k/ s  ?! H! W- n
solid body → list of edges
) {9 A9 O9 P; C# W: _' |6 _face → list of associated edges
# G; `: u# y7 F0 ?# X2 aface → solid body7 Z8 r; L4 h3 f' }& i
edge → list of associated faces# r$ N2 l8 D4 R2 G
edge → solid body
& {. g! z0 o) D% d/ J# `) FBodies, Faces and Edges - Language Specific Details, x0 {) m% H$ S
NX Open for C++
% @+ J" V* F2 pNX Open for .NET: V0 R0 @. X1 `  T/ J7 l
NX Open for Java+ O. y, g; p. G7 S: J1 u" }
NX Open for C++
  O( i/ z* G' x: W/ d+ sNX session → list of parts9 |  ]( o% i6 r! V3 w
To access all parts in an NX session, use the Parts property to access the Part Collection.  Then use the collection's iterator to access each part.4 v/ M) @! r+ i3 Z6 |9 e3 h
  Session *NXSession = Session::GetSession();
( |$ r+ ^4 o* P1 y- q  PartCollection *partList = NXSession->Parts();
8 t% r0 {6 Y7 m; ~2 R( O  p% i  PartCollection::iterator itr;
1 J: \+ w0 @; T3 {  for ( itr = partList->begin(); itr != partList->end(); ++itr )
1 R, F$ U* H$ ], b- a) @% x' ]  {4 O, K3 l# J! z0 E4 w1 s* m
   processPart(*itr);
" z# ?+ J% E4 S9 [1 o: @2 H  }
: b* D/ I5 `( f  X& c4 Gpart → list of solid bodies5 \+ H( K: b: z6 F1 l
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body.
1 z* ^6 ]( m$ h" O& d$ Xvoid processPart(Part *partObject)
* N$ z1 \6 f$ \  o: L8 g{2 m7 g# u; K2 ]5 t0 _! P, _
   BodyCollection *bodyList = partObject->Bodies();- F* h4 V  a% Y$ ?
   BodyCollection::iterator itr;
! _; G3 L; s8 N( j4 C   for (itr = bodyList->begin(); itr != bodyList->end(); ++itr)
- T* }  n0 E9 ?# ~   {
+ b+ r) u3 ?& J- b& m  E    processBodyFaces(*itr);6 H' Q; R/ G  ~; R) Q& r
    processBodyEdges(*itr);& U  L7 I, k( U) I8 C, @
   }
" q: l$ m4 a; _# f5 K- d% i2 m}% a9 L: w7 s  x
solid body → list of faces! V) W) y  F* D/ `% a# C
To access the faces of a body use the GetFaces() method to return an array of faces.0 b4 a* ^% w/ V
void processBodyEdges(Body *bodyObject)3 g  J1 l' g' p+ |. ~
{
8 T  P% F. J* x3 I# Z# A    std::vector <Edge *> edgeArray = bodyObject->GetEdges();( x( E' \' q' B. ~7 M( _) A+ }' i
    for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)4 m1 ^# s$ q5 K# u( r: w
   {
9 e) U. C# u  d% Y& a- D9 `$ K   processEdge(edgeArray[inx]);3 C! s2 d% C8 v, W% V) g
   }
# y. o! d( {: m% V0 J  C} solid body → list of edges3 J8 l  W) n# ~( r/ A8 ?1 o- j4 C+ Y
To access the edges in a body use the GetEdges() method to return an array of edges.
& J$ B( k$ |" X7 Tvoid processBodyEdges(Body *bodyObject); b1 D$ J8 l8 e3 ~5 R0 S! @9 q
{
2 R1 `* v. ?) Q+ V, p    std::vector <Edge *> edgeArray = bodyObject->GetEdges();
) Z4 R6 Z. _; w* W    for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)* a; Z. l0 S- r& ^/ O- m
    {5 Y+ p7 ]$ M+ ?! l: b1 c
    processEdge(edgeArray[inx]);
2 l- G7 g* H- w    }
8 ]+ v1 x3 p0 q) X# a} face → list of associated edges
) D. A+ z6 K6 x! cface → solid body
& A$ c+ n7 a8 i! l, MTo access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method.
+ _0 _; I/ J$ R1 S. ?9 ^void processFace(Face *faceObject)- \$ r9 u! i0 D9 r, ^
{! t' u5 h; C9 y  u' Z
std::vector<Edge *> edgeArray = faceObject->GetEdges();/ I; ~+ X& n9 k( t+ q7 S1 N
for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)
4 Z) N( g4 ~. m& @; x {
( E1 V& I5 g8 C7 g& y+ I" B, U  processEdge(edgeArray[inx]);
4 z( g4 ]( U* Q( a( N" w0 h }5 X: Z; t1 D; z
Body *bodyOfFace = faceObject->GetBody();
+ S& z% ~) f9 e5 E& }( g% h8 a2 S} edge → list of associated faces
9 _, u2 g$ \) B- _edge → solid body   H6 ]$ |4 m# F) I3 M
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method.
# |5 `: J+ f$ V4 H! J9 Cvoid processEdge(Edge *edgeObject): u$ ?% D0 h: a5 X- n+ D" R+ h
{4 e( _, L! l0 j3 F
std::vector<Face *> faceArray = edgeObject->GetFaces();
, _, M1 H' M3 w$ T& w6 p8 ]/ c for (int inx = 0;  inx < (int)faceArray.size(); ++inx)1 c* j' B" b( ?8 q  E; E$ p
{
1 e, r; C, e' `. k' Q# ~  A  processEdgeFace(faceArray[inx]);
4 c& C. s5 V% p3 p2 @9 V0 C }' U5 Z: T/ a) Y- P5 C3 ]
Body *bodyOfEdge = edgeObject->GetBody();+ P# [7 U1 w1 [/ v3 X4 e. P
}NX Open for .NET
* W, N, Z1 c0 p4 |/ F9 j( nNX session → list of parts
' c4 E: Q  l8 m% n9 _, c4 oTo access all parts in an NX session, use the Parts property to access the Part Collection.  Then use a standard iterator method to access each part.
8 ^: z4 m" b4 Y- k0 X4 _  Dim NXSession As Session = Session.GetSession
" h; @7 Y1 [2 ~* J% n  For Each partObject As Part In NXSession.Parts()
& F4 h9 s" y( ^1 c! |- n    processPart(partObject)
7 R, L) u8 I! {+ H; m! m  Next partObject
8 @1 t$ L9 R1 {( [5 W. npart → list of solid bodies
& t! W4 w& m4 X) J" R: I& ~; bTo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then cast the object to the generic Object class to access the face and edge methods.
& s! c! \0 ?+ R# w; s3 OSub processPart(ByVal partObject As Part)  }* x4 s& \* ]" v# e. s! e; f
   For Each bodyObject As DisplayableObject In partObject.Bodies0 I2 r0 A4 s7 R2 ]: s0 f4 o2 r
        processBodyFaces(CType(bodyObject, Object)); V3 I; b$ x  b7 }1 {
        processBodyEdges(CType(bodyObject, Object))
* M1 {% u4 _. d+ n2 i    Next bodyObject
6 h, D: v# }8 ?1 K# {( d. K( X; mEnd Sub/ t0 \4 j5 O4 g9 H' C
solid body → list of faces% \/ B& T& ~0 [( L& H1 l$ F
To access the faces of a body use the GetFaces() method to return an array of faces.
$ [9 w  d0 ?* Y) z' A( O& ~# _Sub processBodyFaces(ByVal bodyObject As Object); j/ e4 Y& a  U8 r5 I# j
    For Each faceObject As Face In bodyObject.GetFaces()5 G' c! o. _+ L$ h9 I) O* O6 P  T
        processFace(faceObject)! h, O, r/ u1 t) b8 c3 e# E/ b
    Next faceObject
! D2 n; A/ [' X& I7 `3 p- a4 k; ]5 IEnd Sub9 i6 F; a: E" l0 }4 x
solid body → list of edges
" P3 w4 k* ^0 cTo access a the edges in a body use the GetEdges() method to return an array of edges.* d3 H& o7 d& Z* m2 s
Sub processBodyEdges(ByVal bodyObject As Object)
. C+ a- V+ w7 `) j3 E; i5 X( J    For Each edgeObject As Edge In bodyObject.GetEdges()
( v8 N4 T2 I& f        processEdge(edgeObject)
* _* ]$ O$ x1 P) T, t& |    Next edgeObject: Y( f1 l3 {0 R, |& z
End Sub
1 Y, S/ Y6 n/ b( P- C7 a: _. zface → list of associated edges5 E: v& @3 p& Z/ ?5 L$ q+ ?
face → solid body * y9 W/ v2 B8 a5 x
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method.5 }+ P" ]9 t" c: {5 J8 f
Sub processFace(ByVal faceObject As Face)
/ S" `7 ]# b6 @9 ~) @7 A  Z    For Each edgeObject As Edge In faceObject.GetEdges()9 D) S+ G( @/ m# N9 o
        processEdge(edgeObject)9 y6 F3 X/ B) [/ H9 z, d& [7 n
    Next edgeObject
2 J; O; w1 I4 g  e& r# j$ q    Dim bodyOfFace As Body = faceObject.GetBody()
! D7 p3 u, V" `) KEnd Sub9 l: U5 w) O) D* E, Q
edge → list of associated faces! e0 x6 p% {8 N  \  d
edge -→ solid body % \/ d5 e- o$ M8 G
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method.' w. B, H" g) m8 q8 }
Sub processEdge(ByVal edgeObject As Edge)! z: b: f. a4 P1 H) C
    For Each faceObject As Face In edgeObject.GetFaces()- L# E3 _  h4 E: ^
        processEdgeFace(faceObject)* j6 F# e: E( X# j  l- d8 W, C
    Next faceObject2 p8 k5 A9 X1 f, c0 y3 W
     Dim bodyOfEdge As Body = edgeObject.GetBody()+ d. z' k+ D8 X+ b
End Sub
4 l2 L! I1 c0 z3 mNX Open for Java% S. N, `9 M+ L* _2 t
NX session → list of parts
" N5 L4 H) q: v* [  MTo access all parts in an NX session, use the "parts" property to access the Part Collection.  Then use the collection's iterator to access each part.$ {" O1 `4 p( r; t
   NXSession = (Session) SessionFactory.get("Session");3 S! e, M) o7 a0 f. Q
   Part partObject;
( Q9 J" m, n+ k4 E9 {. B   PartCollection partList = NXSession.parts();. D- t% `+ b+ o$ J: E& x: M& U
   PartCollection.Iterator itr;
- f9 ^) d; q! r; `4 d7 G/ ~4 b   for (itr = partList.iterator(); itr.hasNext();)
( e$ h! J! ], e- z7 l' ^- A   {5 I1 L5 o. e9 W- z7 |4 M3 d# F* F0 a
     partObject = (Part) itr.next();$ i: ?0 m' a2 k3 Q! k2 M6 P
     processPart(partObject);0 V  I) @+ v$ `4 u. |
   }, m: G! r  ^6 o7 z
part → list of solid bodies
( V% d3 ^4 s  B! wTo access all solid bodies in a part, use the "bodies" property to access the Body Collection. Then use the collection's iterator to access each body., ?* b! F" `! i. M! [1 g% c8 c
public static void processPart(Part partObject)
1 t, u, `! a/ E" f{ # P/ H/ z* W4 S( X2 S! ]1 Y
   BodyCollection bodyList = partObject.bodies();, L& {( o& n: ~% b4 q" u
   BodyCollection.Iterator itr;8 ?; D- ]2 c" N& a7 K
   for (itr = bodyList.iterator(); itr.hasNext();); ~4 M2 [, Q: {3 Q) j" D' @" a& L
   { : r! x( M4 P+ B+ n: I- U
       Body bodyObject = (Body) itr.next();
# P, _; s: p$ C- p# `       processBodyFaces(bodyObject); 0 o; h% o5 y% n; Y2 A3 I7 ]
       processBodyEdges(bodyObject);
# u0 ^$ S4 s9 p7 x) }' z   } ; y$ B: R5 a/ ?$ k
}  e' W* W3 z0 f. l; ^" v" `. q
solid body → list of faces4 g) s2 P7 {" a9 y2 o! Y$ E
To access the faces of a body use the getFaces() method to return an array of faces.1 p1 v. {+ H9 H! |! S5 r
public static void processBodyFaces(Body bodyObject) , i1 R0 Y3 Q; a5 C" G5 s) d
{5 B9 ]4 Q& d" g% b5 j9 H
    Face faceArray[] = bodyObject.getFaces();* C) W% ^$ ^- U+ L$ A
     for (int inx=0; inx <(int)faceArray.size(); ++inx)" u4 F/ U" S8 N, L3 I
    {
; c' Q' S: c7 K2 @- r0 P3 R; u* a       processFace(faceArray[inx]);
; f( F+ z/ S+ D' S7 @% e, t    }
  P/ X/ s; T7 o7 R}
( ^1 O- l8 ~1 J+ }8 Y; E) Psolid body → list of edges
, R  L: P0 T3 ~# }" A+ _To access a the edges in a body use the getEdges() method to return an array of edges.
& p* G1 s0 M" o0 w% gpublic static void processBodyEdges(Body bodyObject) " W- S5 B) y' D. m  |/ n
{
) ?- S( e1 M( d0 m4 j    Edge edgeArray[] = bodyObject.getEdges();
. y. q! Q; t8 X7 F  m! g' b) y, H6 q2 \ 0 `/ l$ U# E0 _
    for (int inx = 0; inx < edgeArray.length; ++inx)# `* Q7 e  q  V' a3 ?- K
    { / j/ [" P; I. F& n0 j0 {
       processEdge(edgeArray[inx]); 0 |( h; ?9 ?( |5 t6 r2 S
    }
  t8 E" G: Z# G4 x. r}$ W0 a, N5 M/ {5 K- d; T' ~( t
  E- X- T% b+ l4 x0 X& x
face → list of associated edges7 ~; C* h1 k- Q4 Q9 X+ z
face → solid body - m% d* K4 N! U$ t# H* E5 q+ G( Z( _
To access the edges for a face use the getEdges() method to return an array of edges. To access the face's body use the getBody() method.! C" T& v7 \7 s+ k3 q% |
public static void processFace(Face faceObject)
, e1 N' V& h7 v, m  R+ h{ . Y1 O+ @' z5 G6 Q; K+ t& A
    Edge edgeArray[] = faceObject.getEdges();1 ?. F$ }8 `( y* N
8 d% F% W+ a1 z! t
    for (int inx=0; inx < edgeArray.length; ++inx)
7 K; x6 T! A4 e4 O% z2 C    {
9 P, V: R" [$ ]% }8 L1 H      processEdge(edgeArray[inx]); . h3 N/ V( _: [8 X5 m% o  h, t2 C% \
    } ! E! \1 F2 _+ Q( h

! a4 _1 f1 P9 A  Z; |% J9 U# W    Body bodyOfFace = faceObject.getBody();
, m+ J9 j3 @" Q2 W7 {}
% S' H4 X5 \# t+ wedge → list of associated faces2 V) v7 I& X8 J( [% {/ I7 x# Z4 ?
edge → solid body
9 J' k# e- g/ m+ O* ITo access the faces associated with and edge use the getFaces() method to return an array of faces. To access the edge's body use the getBody() method.% ?& S7 b% m; L# K9 k  k7 N
public static void processEdge(Edge edgeObject)
! z& |6 V5 i" Q{ 8 `" \2 X+ u- f& \
    Face faceArray[] = edgeObject.getFaces();) R8 Y2 X( _: e
     for (int inx=0; inx <faceArray.length; ++inx)
# f0 `# o0 D. Q8 ]# `    {
# h, }9 z0 V" \, I6 S8 U) {      processEdgeFace(faceArray[inx]); $ T' X- {# G! l
    }
5 |( y6 q, z6 S- T     Body bodyOfEdge = edgeObject.getBody(); 0 l" }# c/ A& y- ?* e
}
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