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本帖最后由 stephen zhang 于 2009-6-30 19:23 编辑 - g+ P. \% k4 h& W
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ug的二次开发有两套系统,一套叫Open,一套叫NXOpen。Open主要是造型方面的功能,NXOpen比较全面。Open原来支持的是C/C++,.net的NXOpen.UF命名空间支持。NXOpen支持C++和.net等。
" s- r! p7 j1 e5 XOpen系统,支持C的原来叫UFun,或者API,用的人最多。后来出现了Open C++。但是Open C++支持编辑等属性行为,不能创建。所以,一般是通过API创建特征,比如实体,通过C++的类查询和修改。. f6 H7 Z: r4 `! U5 M& C; ~
NXOpen系统,是完全面向对象的,所以可以创建和修改特征。当然,NXOpen几乎支持UG所有的功能。 | Open | NXOpen | C | UFun(API);面向过程开发;主要支持造型功能 | | C++ | Open C++类库;面向对象开发;部分支持造型功能,没有创建特征的功能等,需要使用UFun | 通过NXOpen命名空间支持,需要包含相应头文件。
/ B( v8 G2 Z$ L+ ^9 R | .net | 通过NXOpen.UF命名空间包装了UFun来实现。: q3 g2 q2 u7 g. t: T
| 通过NXOpen命名空间支持,需要引用相应的程序集。
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' t% i0 B/ D+ `; _. S5 z所以,目前开来,如果使用C/C++方式,可以使用Open C和C++结合的方式,利用C来创建特征,使用C++来管理。如果使用.net可以直接使用NXOpen。对于不熟悉NXOpen的人可以按照Open C的知识上手NXOpen.UF。, [7 q9 y O1 h4 r' y% ~1 R
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下面将通过各个例子说明上述系统的使用,因为.net平台是通用的,我只举了C#的例子,VB等也是一样的的。而java我不懂,见谅了。
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* L& K" |# R' c一、Open C* x4 Q5 ?* @, D
1、遍历的例子
: Q1 i- W* q J6 j A: Y0 j% ~#include <uf_object_types.h>1 Z! o& T! U, |
#include <uf_part.h>2 u. A2 h9 q! I4 \5 A+ h' E) d
#include <uf_obj.h>
' j' k5 x6 T5 g: q' ?) a$ a1 Q2 L4 ?#include <uf_modl.h>
+ m7 |: t3 h$ i4 [2 j#include <string>2 a4 Q# [0 D2 v3 P7 }) A- l8 x
#include <sstream>! f6 o+ u; ]6 k3 {& B% W: b
using std::string;5 s1 D* _" ^; k4 |. L9 |
using std::stringstream;* @- d/ G7 r5 F; i
: S# u c. i5 _1 |8 n P+ n//下面是程序片段
( l2 G" `" b7 }3 u' g A( N1 P UgSession session( true );2 b+ Y9 \# r" D
try# o( S i' p- L* g3 Z
{) e+ b% Y, U8 h
/* TODO: Add your application code here */2 v; A3 X; F4 u) U' Z; R7 h
uf_list_p_t lpObj;) o8 o6 Y4 x3 k6 w6 g% g/ |
UF_MODL_create_list(&lpObj);
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tag_t prt = UF_PART_ask_display_part();# D0 S* Y& R f+ |1 P
tag_t Next_tag=NULL_TAG;: r9 c% Q8 l3 l9 P% A2 O# D8 h9 `
do
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UF_OBJ_cycle_objs_in_part(prt,UF_solid_type,&Next_tag);
* W/ C" O0 z& M if(Next_tag==NULL_TAG) break;
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4 J6 g4 j# a1 C# K7 j int t,subtype;
0 T" i. j* A1 v; h. L1 l' o& R UF_OBJ_ask_type_and_subtype(Next_tag,&t,&subtype);
& A% K- G. [# e( P* Z$ H if(subtype==UF_solid_body_subtype)
) r V* a, K+ N4 W$ ~! o; i$ l4 F UF_MODL_put_list_item(lpObj,Next_tag);
4 h# T: ^& Q1 j& O4 \8 }8 j: k3 Z } while(1);
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: a6 F* d S% p6 q$ X( k logical is_open;
Y% x0 G; ^0 v* g6 Y j9 c UF_UI_is_listing_window_open(&is_open);9 q9 d+ h6 B4 I& b! \. @
if(!is_open) UF_UI_open_listing_window();
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int sum;
# B2 [2 V# e1 W; Y3 | UF_MODL_ask_list_count(lpObj,&sum);- [! d8 N7 y. y
for (int i=0;i<sum;i++)1 k+ F- P: S3 e* H; r9 t$ r# r9 Q3 h R
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tag_t t;
) z. I. O. i+ c5 n2 X UF_MODL_ask_list_item(lpObj,i,&t);) C+ ~- I* K" r
5 l9 f3 i6 l& I stringstream s;, Z/ ], C' t: P3 |2 t
s<<(int)t;$ h3 g- C7 ]. P6 S$ N% I5 h' T
string str;7 y9 r0 c5 J$ p0 ^
str = s.str();
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, ?8 A: b8 X. c% \% m UF_UI_write_listing_window(str.c_str());
- |! B" B9 x2 E5 R. Q/ b UF_UI_write_listing_window("\n");
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6 g7 t2 S5 b; a& s// UF_UI_exit_listing_window();
2 M h+ K9 g2 J# E UF_MODL_delete_list(&lpObj);
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/* Handle errors */
; w7 B: S: K, o catch ( const UgException &exception )1 e' r2 j7 m( L2 [7 p
{
( }6 R: K, b, `* ^ processException( exception );% u' @4 p% ] ^( w6 Y9 V: y3 [" D
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2,创建block的例子+ A" V4 r" ]5 z* K
#include <uf.h># @# |( V, [- Q$ T) x/ o, c
#include <uf_ui.h>
8 z: C9 B! y: A0 d* Y p#include <uf_exit.h>/ X' E+ x% {2 J" ]" d( U
#include <uf_modl.h>
) Y; s4 Y5 M4 q2 K4 _0 Z//下面是程序片段4 z; R6 G7 e6 T8 k8 y* q* U! h
- P: b$ ^* w% O /* Initialize the API environment */6 s$ z2 G1 t0 n L+ F( I$ A" j8 B
if( UF_CALL(UF_initialize()) )
% U' _0 p6 [$ w% o, { C% i {
7 I z F+ u/ O, R8 s /* Failed to initialize */
8 u- t! P$ f# z; }* u- r return; E: i* D. O$ f
}
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/* TODO: Add your application code here */ x/ ^8 Q/ l5 d" c6 m( O0 {
double corner[3] ={0,0,0};# I8 l/ D" `$ ?( d
char* edge[3] = {"10","5","20"};
9 Q1 `6 G$ Z" b1 i- _/ K/ z tag_t tag;% |2 R4 O# Q. S& Z
UF_MODL_create_block(UF_NULLSIGN,NULL_TAG,corner,edge,&tag);
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# @" ]7 w$ O1 J6 W: {8 d /* Terminate the API environment */8 J6 o" q5 T' i0 h+ j) ?' m
UF_CALL(UF_terminate());0 k! o F7 G! P) Q) r: O
# ?3 s" q. `5 e" k$ Y二、Open C++
: G0 S- b: ^, x& y( z9 H1、遍历的例子2 P" D- T; H6 w6 ?0 e' e! ^
#include <ug_typed.hxx>: {, @5 |3 d+ b
#include <ug_part.hxx>2 U: d6 a) u3 X, h2 e4 O
#include <ug_body.hxx>
2 J3 z0 y) F$ l#include <ug_string.hxx>6 o& `' m9 x9 f
using std::string;
`0 v$ F" ~+ A/ q) H4 ~//下面是程序片段
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UgSession session( true );
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{
* \2 r# ]3 E- ]2 E /* TODO: Add your application code here */
9 R" z3 A# \8 a& K, D UgPart *pWorkPart = UgSession::getWorkPart();
# @: D/ P/ M2 t UgTypedObject *pObj;7 `, B# q. T- Y2 u P" t; T% ~& E
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ostrstream buffer;
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M1 \5 @4 B" \$ |1 g5 i, U" M for ( pObj = pWorkPart->iterateFirst ( );
1 x: W, K" c6 n" g% t2 H( ` pObj;
: I+ F6 O. J) v: k* X; v; c& |+ T pObj = pWorkPart->iterateNext ( pObj ) )
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std::string name = pObj->getName ( );% ?+ t- E/ f! t+ X1 p- j
* m8 g& s) t8 p# @- d UgBody *pBody = dynamic_cast<UgBody*>(pObj);; e7 o2 }7 c6 {/ ~. G4 b
if (pBody)
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buffer<<(int)pBody->getTag()<<"\n";
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UgInfoWindow: pen();
- Q5 D* g9 ~ I |6 U/ v" D! U UgInfoWindow::write(string(buffer.str()));- `# }1 M8 B, v- ~4 A
delete buffer.str();
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0 [- c8 B8 }& t U+ E" Z4 T" b; z9 f
/* Handle errors */2 [8 d! `( O" M8 t
catch ( const UgException &exception )
/ p( X p* l& i/ b2 Z5 t& ]. ] {
) g6 r6 q+ S# p% O! f$ L processException( exception );
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2、通过模板搜索的例子9 F; s; v6 M. y" m
#include <ug_body.hxx>% ^) ?( y" D% g: g0 b
#include <ug_iterator.hxx>
" N! c, i1 o+ A/ B; B8 v' o& u#include <ug_string.hxx>; j/ k$ r: J5 d3 _
//下面是程序片段2 O) r1 h. C4 t! b, X0 J: z
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UgSession session( true );
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try/ R- P, Q+ _2 A1 q/ r9 s: I
{" ?4 ?, O, V7 O2 e% o" Q1 R) C
/* TODO: Add your application code here */: T- N5 U9 z3 O
ostrstream buffer;
: F0 M* l% |6 J# q3 J6 [9 O- f // Construct an iterator for NX face objects# e# R" k) n7 X- Q, E- y# h
UgIterator < UgBody > pObj;//workpart 可以通过其他方式指定
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]8 z% I# H5 N8 F8 w; G7 M: D //UgIterator < UgFace *> curFace;
6 ]2 E; W; z, @* e //// Loop through all faces
% V% K+ ^0 r1 b& P# o/ R* i //while ( !curFace.isFinished ( ) )
5 ]" m( P/ g F/ O) R. S* C5 f2 O* o //{+ E& q5 }# u# ~) w
// // Get the name of the current face
( {: Y9 i7 V+ y1 v$ n+ j6 L // std::string faceName = (*(*curFace))->getName ( );
2 _; k3 J9 x& v7 a+ L# W // curFace.findNext ( );
9 P6 R3 t2 R, K% x; z8 j) `/ L6 t& F //}4 A8 B9 I" q) ?7 n: Q( q
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// Loop through all faces/ _- Q7 ]* G" R2 M; S7 |& L4 V6 B+ n
while ( !pObj.isFinished ( ) )6 ]$ d2 I7 V2 s+ y |: x& L/ O
{
1 G: m! k' Y& d6 K/ y$ p& m // Get the name of the current face7 f, n* M: t& S8 \& p1 ~
std::string faceName = (*pObj)->getName ( );) W* a2 |2 r1 I0 K' i4 {
buffer<<(int)(*pObj)->getTag()<<endl;+ B" P( ~) i) n! V+ y" }& k
pObj.findNext ( );
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/ I9 p6 R' p7 Q( j/ X UgInfoWindow: pen();* A# X% [$ q+ m& ~7 V
UgInfoWindow::write( std::string( buffer.str() ));
( P. h' o C+ q delete buffer.str();( G: ]: Y) u s
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# a% W& ~ W6 R' s& D- v /* Handle errors */* k3 s2 D% M+ }9 t' N5 @
catch ( const UgException &exception )) O! g6 Z5 J8 I1 d, v+ k/ b
{
; Y5 k t6 j d3 f processException( exception );
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三、NXOpen C++$ j' q( Y: O+ E" Q8 [
1、创建block的例子6 v# g" n, G) R+ ~
#include <NXOpen/Session.hxx>* g. D2 q1 _2 G& s% K
#include <NXOpen/Part.hxx>
# S5 F' p1 Z' s4 o+ Q8 e' _#include <NXOpen/Features_BlockFeatureBuilder.hxx>' ?' P4 L) O2 G* D6 w: Y9 y
#include <NXOpen/Features_Block.hxx>. Q% D5 N& [8 z; S9 \# R1 W
#include <NXOpen/PartCollection.hxx>- d2 f. m. @* p. B0 o" C& `& M
#include <NXOpen/Features_FeatureCollection.hxx>7 n1 w; x% j7 ~( R* }
#include <NXOpen/UI.hxx># s7 {+ K9 N8 n" P9 u
#include <NXOpen/NXMessageBox.hxx>3 z& s, ~2 r0 s7 C
using namespace NXOpen;( l+ p$ c i2 i/ f( f; H' G; f
//下面是程序片段
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& | i' J, b; \! Y NXOpen::Session *theSession = NXOpen::Session::GetSession();3 B. a4 e9 s2 \
8 r8 v A8 d3 g1 a$ L$ O try
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/* TODO: Add your application code here */% }3 I% `6 Z% \+ q* U6 ~
Part* thePart = theSession-> arts()->Work();
1 ^! H* ]& z5 ~5 h1 @! S NXOpen::Features::Feature* block = NULL;8 t1 t# h$ T/ B4 v( s4 v
NXOpen::Features::BlockFeatureBuilder* theBuilder = thePart->Features()->CreateBlockFeatureBuilder(block);$ \7 |) E+ k4 k+ d6 s
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NXOpen: oint3d basePoint(100, 100, 100);5 d) t* W4 W9 a% M! N1 M
theBuilder->SetOriginAndLengths(basePoint, "100", "200", "300");
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. a- {; |; ?2 _& i# D // NXOpen.Body theBody = null;
( W6 [: ]6 |" S! B& W // theBuilder.SetBooleanOperationAndTarget(NXOpen.Features.Feature.BooleanType.Create, theBody);
% ]! A: \5 `9 j. H( F5 N4 `
3 q3 a% y' X2 ~0 O& [ theBuilder->Commit();, D! E) {; J- s7 d) G
//theBuilder->CommitFeature();
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NXOpen::UI::GetUI()->NXMessageBox()->Show("", NXMessageBox: ialogType: ialogTypeInformation, "OK!");
3 O$ O9 E: i3 }- X+ i( h0 Y // UI->GetUI()->NXMessageBox.Show("", NXMessageBox.DialogType.Information, "OK!");, r k$ D; T4 t/ E
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/* Handle errors */( J# [4 |8 }4 l1 ?1 W. E- d; [ K
catch ( const UgException &exception )
. s1 X1 T* [& A" e, S- ~ {
1 i. M, N3 t* ]) j3 O processException( exception );
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0 t/ n8 h: i3 }; T$ M2、遍历特征的例子7 b Q- i- o v; @% D- y7 n
#include <NXOpen/Session.hxx>
$ w6 t3 E3 I8 ~" D#include <NXOpen/Part.hxx>; Y5 L, z# g+ \
#include <NXOpen/Features_BlockFeatureBuilder.hxx>8 O3 S- q* ~. v2 Q, x' C7 h
#include <NXOpen/Features_Block.hxx>; ]2 i. K- [0 Q# U% \5 c, o
#include <NXOpen/PartCollection.hxx>
8 G: }4 v/ ^5 v7 i3 ^#include <NXOpen/Features_FeatureCollection.hxx>0 ~) k0 N/ `0 p: @
#include <NXOpen/UI.hxx>
5 z3 d, d! l/ U/ {' @# D @#include <NXOpen/NXMessageBox.hxx>. L4 O5 ^. |, l9 v# `- R
#include <NXOpen/ListingWindow.hxx>; n$ ?; y$ f7 w" v
using namespace NXOpen;
6 J9 t6 v( Y( E2 X8 b//下面是程序片段
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' `& |. t" x9 `3 i' x) P( p) @& I NXOpen::Session *theSession = NXOpen::Session::GetSession();
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{% d }6 R7 |# ?0 j: S0 h( P
/* TODO: Add your application code here */5 H% G4 I( M( p8 f3 X% W7 h6 f
Part* thePart = theSession-> arts()->Work();
' t- O. U$ ?( E theSession->ListingWindow()->Open();
3 ] e" t( i1 J) n/ w: y5 a) j# v3 f, \
NXOpen::Features::FeatureCollection::iterator i; ; Y- G7 u" R. i m6 _7 E
for (i=thePart->Features()->begin();i!=thePart->Features()->end();i++)
( M. m: o$ C# k: p* Z {
* b" P+ Z( O0 z theSession->ListingWindow()->WriteLine((*i)->Name()+"--"+(*i)->GetJournalIdentifier());
+ ~9 u+ b: p$ y. K* l4 M5 }: o }
A2 p) u9 w; y4 _' m4 p" O* u$ {* t+ F4 u
NXOpen::UI::GetUI()->NXMessageBox()->Show("", NXMessageBox: ialogType: ialogTypeInformation, "OK!");( ^* [& a6 I" _+ y' L
// UI->GetUI()->NXMessageBox.Show("", NXMessageBox.DialogType.Information, "OK!");- o3 U. u/ `2 y/ F- J
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}
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/* Handle errors */& x' R, _+ J3 @9 ?% Q
catch ( const UgException &exception )
- O! Z3 L% h5 X8 A- p2 h; [* q {
9 R5 z L; s9 e; Z& t2 X3 W processException( exception );
E: U- H2 y) F% q# o}
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四、NXOpen C# O4 _7 l% J) S6 Z; ~; q
1、创建blcok的例子+ p8 a% g: B* q0 m) K* z
using NXOpen;, r; u& Z4 a6 L& `2 `
using NXOpen.Utilities;/ j9 F5 v H" R
using NXOpen.UF;7 `+ E- }5 S D/ ~" \+ }8 [$ P
using NXOpenUI;
w5 q+ p# Y$ [$ `& ^4 s- f//下面是程序片段4 [+ z+ G& ?, j: Q* s, n% H5 ?# i. f
* u6 o! r. I3 W w7 {1 ^ Session theSession = Session.GetSession();9 a0 s& x' V$ i# k7 h* a1 i, r
- W+ S1 b+ i' C3 g
try
/ e5 g6 T; H- A% T# c ]9 g) J* F+ b {
: j* m5 c6 N6 b: Q0 O/ R8 U Part thePart = theSession.Parts.Work;3 j/ G5 M; R3 C
NXOpen.Features.Feature block = null;
0 F$ ^1 u4 z$ T/ q) j NXOpen.Features.BlockFeatureBuilder theBuilder = thePart.Features.CreateBlockFeatureBuilder(block);
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& _5 F H: |3 Z- i$ Q7 m4 D NXOpen.Point3d basePoint = new Point3d(100f, 100f, 100f);
7 @% F, k, @* G. W1 i1 c6 P* a theBuilder.SetOriginAndLengths(basePoint, "100", "200", "300"); M4 v& d" Y9 j; s# h8 ^, ~
4 A0 Y8 V. ~. N4 x7 q' _ theBuilder.Commit();& ]- M4 @1 k5 j2 \- V7 o: E
//theBuilder.CommitFeature();: L; x3 v3 k( ]: G
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UI.GetUI().NXMessageBox.Show("", NXMessageBox.DialogType.Information, "OK!");$ e1 w7 M% a9 H
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catch(NXException ex)
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UI.GetUI().NXMessageBox.Show("error!", NXMessageBox.DialogType.Error, ex.Message);% \# Y# X4 [7 M1 r
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2、遍历特征的例子1 _ u2 E8 b+ M$ x- I
using NXOpen;
0 x# g' ~1 K. cusing NXOpen.Utilities;0 s9 d. t9 e2 U" S
using NXOpen.UF;4 o# f8 G, o/ v: m
using NXOpenUI;
. g! A# b0 V0 C; ^//下面是程序片段9 n7 v, m) ~# b+ r/ h( }9 T7 W
& P3 r- T6 f7 L2 ~6 G0 l$ r& g# ~ Session theSession = Session.GetSession();3 U& D7 A+ @% |
theSession.ListingWindow.Open();0 n3 w/ k' a m+ e7 U# _, g' f
) a" m8 e- \ y/ o: S+ }
try
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+ x! X9 H* ?5 d, [5 p3 p Part thePart = theSession.Parts.Work;
$ g k, }! N1 P! p+ _& {& X
) J! t: d* G# ^) E3 ^' W* A foreach (NXOpen.Features.Feature c in thePart.Features)6 ^6 ?) J. V4 E2 v" N
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//NXOpen.Features.Block t = c as NXOpen.Features.Block;, Z) ^- }3 @; t \) W' D4 o/ S
//if(t!=null)+ l: L% [* z5 M8 @ h$ K% W
//{
# j) F! U/ ^3 N/ B, v5 N // theSession.ListingWindow.WriteLine(t.ToString()); `& o$ r: |( S0 ~' m
//}: ]4 }" |+ ?2 S( l) S% R6 \$ ^7 B0 b( ^
theSession.ListingWindow.WriteLine(c.Name+"--"+c.ToString());
4 N O% z9 F$ a5 M. ] }
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UI.GetUI().NXMessageBox.Show("", NXMessageBox.DialogType.Information, "OK!");
/ { z7 z1 v2 S9 N }
& B! i, [/ j* g catch (NXException ex)
+ R* C2 N$ ?4 \5 O {
/ {& X" `, s" ~, F8 a9 l UI.GetUI().NXMessageBox.Show("error!", NXMessageBox.DialogType.Error, ex.Message);* f! {) J4 ^, V
}
* {4 Y: F* W5 U- K
7 E" `* M' V# L, X' o# i% k8 p, B. `五、NXOpen.UF% \ I% y6 l C+ j
1、仿照Open C中的例1子实现
- ?+ |6 c' [* E. K! C5 O$ X" K+ ]using NXOpen;: R& C3 a0 b4 f ^: w3 j; d7 h
using NXOpen.Utilities;( x! r0 P O, {* h+ |2 C4 X7 }
using NXOpen.UF;
+ g K; ~# I$ s2 S: @7 }2 Nusing NXOpenUI;' j2 _' P4 [; s7 \; S& N5 S
% e) M- Q( I: L# Y- b- N
NXOpen.UF.UFSession theUFSession = NXOpen.UF.UFSession.GetUFSession();' B; y+ i) I+ [* r: ?8 A; [% @8 a
try8 f! j3 u+ T7 y2 b$ }; X. e
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double[] corner ={ 0, 0, 0 };& G0 H9 v7 t4 a1 q$ A5 }
string[] edge = { "10", "5", "20" };
4 D$ @3 N2 _) K) o% e2 S3 z. Y Tag tag;4 r7 d( B- j* E1 q9 r/ C* E
" L' r. R- n; V% s theUFSession.Modl.CreateBlock1(FeatureSigns.Nullsign, corner, edge, out tag);% }: ^' n/ d1 i% M# o. g3 q
}
0 F$ P0 H6 h& ~# |; a- P, J5 ]& t catch (NXException ex)" y$ n5 Y1 P/ B% l
{
' Y* o3 x+ M0 }6 J; E" A3 B UI.GetUI().NXMessageBox.Show("error!", NXMessageBox.DialogType.Error, ex.Message);
5 r$ D1 Z0 ?/ g* j! V/ \ }
) [! F2 [2 P0 |0 c1 R2、仿照Open C中的例子2实现4 k+ i6 ^5 {$ P. a( g
0 P8 ` X/ J1 t1 a) E# K0 l
using NXOpen;$ q4 ^' u5 v, _5 N6 ~
using NXOpen.Utilities;
& B2 a5 {! E" F$ S0 F# c, U' G% } musing NXOpen.UF;4 ^" G# g) f* M t' [+ u
using NXOpenUI;% ^7 ^) H- e& u+ R# @
" \# q' E v3 r4 X* N8 r9 ?
NXOpen.UF.UFSession theUFSession = NXOpen.UF.UFSession.GetUFSession();
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try
& t9 M( t( r" O7 `' R$ F: F" T {! p3 K# ?, l$ z( d
Tag[] list=null;
* o7 ]' J+ D+ E. T0 Q: x
" Q v3 J3 {7 b5 Y Tag thePart = theUFSession.Part.AskDisplayPart();6 A! R4 E2 r; a5 E
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theUFSession.Modl.CreateList(out list);
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Tag Next_tag=Tag.Null;' u K4 Q s. I
do : g8 @' S9 l3 M9 d/ E
{- D/ C: @3 Y7 o1 X& }0 X
theUFSession.Obj.CycleObjsInPart(thePart,70/* UF_solid_type*/,ref Next_tag);, L, {& K) |, J* L1 _9 T; m0 C
/ X3 Z% r8 g* i
if (Next_tag == Tag.Null) break;
+ ~( Y0 ^" s/ `9 t, R% J# x- v. S: N
int t, subType;
6 o& a7 I" j* _- M3 G& f( l; h theUFSession.Obj.AskTypeAndSubtype(Next_tag,out t, out subType);
- \" b7 Z Z6 O( e7 i if (subType == 0/*UF_solid_body_subtype*/)) p$ ]! d% G& T) @- |
theUFSession.Modl.PutListItem(list, Next_tag);, p S' Z; E, ~8 I* e4 C- s) I
, B8 G# l& U' [: {$ W' }7 ^
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} while (true);
. m9 L( J" p4 i! F6 L- C4 d" M) H! N9 U
bool isOpen;
. I. U5 ]% B0 ^. Z$ | theUFSession.Ui.IsListingWindowOpen(out isOpen);
1 H) C/ {# L/ ]2 j if (!isOpen) theUFSession.Ui.OpenListingWindow();
& B! o S6 K p* G9 h5 R7 }- u/ X9 t. k
int sum;
; D0 s7 i6 s) R% f theUFSession.Modl.AskListCount(list,out sum);' D |6 @- P/ G; O2 Y0 B/ G
for (int i = 0; i < sum;i++ )
" X# [# c5 x& _2 W) d' L0 R {
, Z) l: k* R, C, b Tag t;
' L7 S5 ]1 N% A( f% `' n0 x theUFSession.Modl.AskListItem(list, i, out t);6 a8 ~; P1 e- h8 A9 ^, J
theUFSession.Ui.WriteListingWindow(t.ToString());& }. J( q3 j7 h7 S
}
' l1 M3 ~: {: _- p3 j6 R% ?
* m7 c( Q% f; _- k /*Treat all the arguments with the"Output to be freed " annotation as an output parameter.
7 v4 m h, f* y$ h0 W& X * The system takes care of freeing memory.*/! R' J5 U" l) n! e: D
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}4 f, F$ I! E/ p& k& ?0 q8 |4 G
catch (NXException ex)
7 o4 V/ F8 |8 v( B1 z {
% k$ m: W: j1 b" D* ^/ ~# Q1 c) b UI.GetUI().NXMessageBox.Show("error!", NXMessageBox.DialogType.Error, ex.Message);' ?$ @2 K8 q/ a/ n
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